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Removed separated category for speaking hint, added buttonhint text to settings

master
Tillman Staffen 15 hours ago
parent
commit
051e4cd1cb
  1. BIN
      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset
  2. BIN
      Unreal/Content/SPIE/BP/Mode/States/DT_SPIE_SpieOne.uasset
  3. BIN
      Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset
  4. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset
  5. 11
      Unreal/Content/Schema/Spie_Config.schema.json

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Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/States/DT_SPIE_SpieOne.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset (Stored with Git LFS)

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11
Unreal/Content/Schema/Spie_Config.schema.json

@ -49,6 +49,15 @@
"category": "Spie_ONE_VisualSetup"
}
},
{
"ButtonHint":
{
"type": "string",
"default": "Drücke und halte beim Sprechen den Knopf vor dir, damit ich dich hören kann.",
"tooltip": "What to say, when user is allowed to speak?",
"category": "Spie_ONE_VisualSetup"
}
},
{
"AppTimeoutTimeS":
{
@ -233,7 +242,7 @@
"r.RayTracing.Reflections.SamplesPerPixel 1",
"r.HairStrands.ComposeAfterTranslucency 0",
"r.HairStrands.DOFDepth 0",
"r.Lumen.ScreenProbeGather.DownsampleFactor 64",
"r.Lumen.ScreenProbeGather.DownsampleFactor 32",
"r.Lumen.Reflections.RadianceCache 1",
"r.Lumen.Reflections.MaxRoughnessToTraceClamp 0.3",
"r.Lumen.Reflections.AsyncCompute 1",

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